Curriculum vitæ
Curriculum vitæ
Music Doctorate | 03/2023 to… (in progress) | Arts Institute-Unicamp – Campinas/SP, Brazil.
Postgraduate academic degree: Doctorate Level. Research project: The construction of meaning in the subgenres of rock from the electric guitar sound, with guidance by Manuel Falleiros.
Didactic-Pedagogical Processes for Distance Learning Courses | 06/2021 to 07/2023 | Univesp – São Paulo/SP, Brazil.
Academic specialization (with scholarship) for distance higher education. Monograph: Commercial video games, serious games and gamification in distance learning.
Master of Music | 03/2021 to 12/2022 | Arts Institute-Unicamp – Campinas/SP, Brazil.
Postgraduate academic degree: master's degree. Thesis: An interdisciplinary study of sound communication in narrative games, with guidance by José Eduardo Fornari Novo Jr.
Video Game Design and Development | 02/2016 to 07/2017 (interrupted) | Fatec – Americana/SP, Brazil.
Bachelor of Technology not completed (three semesters attended).
Creative Writing | 01/2012 to 12/2013 | Instituto Vera Cruz – São Paulo/SP, Brazil.
Academic specialization in literary theory and creation (short story, chronicle, novel, poetry, screenplay, essay and criticism). Monograph: Tales, Corners, (Un)Enchantments: São Paulo through the corners of eyes.
Undergraduate (Lic.) in Literature and Portuguese Studies | 02/2006 to 12/2008 | Unip – Bauru/SP, Brazil.
Bachelor's degree. Monograph: Literariness in Alan Moore's Watchmen graphic novel.
Communication Studies: Journalism | 01/1999 to 06/2001 (interrupted) | USC – Bauru/SP
Bachelor's degree not completed (four semesters attended).
Lattes: http://lattes.cnpq.br/5145986864380281.
Orcid: https://orcid.org/0000-0001-9152-2514.
Google Scholar: https://scholar.google.com/citations?user=gYHe_LMAAAAJ&hl.
ResearchGate: https://www.researchgate.net/profile/Leonardo-Porto-Passos.
Researcher at the Interdisciplinary Sound Communication Center (Nics), which celebrated its 40th anniversary in 2023 and aims to conduct scientific research into sound communication, integrating technology and art.
Founding member of the Communication, Computation and Cognition Collective (C4), a research group at Arts Institute-Unicamp (SP, Brazil) certified by CNPq.
Co-founder of the C4 Blog and the PodC podcast.
Member of the research group Contemporary Improvisation, Creative Processes and Music Cognition (Arts Institute-Unicamp, SP, Brazil) certified by CNPq.
Member of the Study Group on Cinematographic and Audiovisual Genres (Genecine), a research group at Arts Institute-Unicamp (SP, Brazil) certified by CNPq.
Video games and app prototypes developed: Serial Keeper, Tonaudio, Music Mixer App and O 5º Poder (The 5th Power).
As part of the C4 research group, he devised and took part in projects aimed at the external community from Unicamp, such as Technical Tuesdays, with theoretical and practical workshops on Pure Data, and Thematic Thursdays, with exhibitions of academic work related to the area of music and technology.
In the Specialization in Didactic-Pedagogical Processes for Distance Learning Courses, completed in 2023, he was a facilitator in two disciplines related to video games: Game Design and Programming and Company Games.
Oral presentation at the VI International Conference of Music and Mathematics MusMat 2021 - Schoenberg: Music and Mathematics. Oct. 18-22, 2021 (Online). Serial Keeper: a simple audiogame for recalling atonal patterns.
Oral presentation at XX SBGames - Brazilian Symposium on Computer Games and Digital Entertainment. Oct. 18-21, 2021 (Online). The fruitful relationship between Pure Data and audio for games.
Oral presentation at XX SBGames - Brazilian Symposium on Computer Games and Digital Entertainment. Oct. 18-21, 2021 (Online). Composing chaotic music for real-time games.
Oral presentation at the XIII Encontro de Educação Musical: Collective teaching of musical instruments: between reflections and practices. The sonology of the development of an acousmatic audiogame and its applications in music and language research. Campinas: IA-Unicamp, 2020. (Online meeting).
Oral presentation at the 6th International Comics Days. The representation of the self, the other and the city in Caeto's autobiographical comic Elephant Memory. São Paulo: ECA-USP, 2019. (Congress).
Professor in Cinema and Audiovisual at the Methodist University of Piracicaba (Unimep). He teaches Audio Editing and Mixing; Audio Post-Production; Post-Production and Finalization; Animation and Videography; Dubbing, Subtitling and Audio Description; Audiovisual Project; and Digital Media Production.
Soundtrack composer and sound designer for games and audiovisuals. See more in Sound.
Content teacher at the course Audio Editing for Digital Games in the distance learning course Digital Games at Cogna Education.
He has written several articles and reviews for magazines and websites about video games, games, comics, music, cinema and literature.
He has given courses and workshops on writing short stories and scripts for video games and comics.
From 2012 to 2022, he served as freelancer textual reviewer to several Brazilian book publishers, with about 80 books revised in the areas of Human Sciences, arts, fiction, non-fiction, academics and comics.
From 2008 to 2022, he worked as a Senior Advertising Copywriter and Full Planner at various advertising agencies in São Paulo/SP, Bauru/SP, Piracicaba/SP and Americana/SP (Brazil). He has extensive experience in offline and online campaigns, working in the health care, automotive, retail, POS, endomarketing, events, product, promotion, branding, social media, B2B and franchise segments. He has worked for Abbot, Aché, Allianz, Baldacci, Bausch & Lomb, Bayer, Carrefour, Casas Bahia, Centauro, Chevrolet, Danone, Diageo, Faber-Castell, GE Healthcare, Ipiranga, Janssen, Johnson & Johnson, Kraft Foods, Lwart, Magazine Luiza, Medley, Memorex/Imation, Nike, Pfizer, Red Bull, Roca, Roche, Santander, Senac, Sony, Telefonica/Vivo, Telhanorte, Tilibra, União Química, Unilever, Walmart, among others.
PASSOS, Leonardo Porto; ARRUDA, Leonardo; SILVA, Alex Ramos da; RIBEIRO, André Luiz Fernandes; CORNIANI, Lethicia Suzigan; OLIVEIRA, Roberto Massi de. Videogames comerciais, jogos sérios e gamificação no ensino a distância. GEMInIS, São Carlos: UFSCar, v. 15, n. 2, p. 252-283, Dec. 2024. DOI: 10.14244/2179-1465.RG.2024v15i2p252-283. Available at: https://www.revistageminis.ufscar.br/index.php/geminis/article/view/794.
PASSOS, Leonardo Porto; PERON, Débora Mattos; FALLEIROS, Manuel. Preliminary study of the artistic potential of video games. In: BROOKS, Anthony L. (Ed.). ArtsIT, Interactivity and Game Creation: 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II. Vol. 565. Berlin: Springer, 2024, p. 141-153. DOI: <https://doi.org/10.1007/978-3-031-55312-7_11>.
PASSOS, Leonardo Porto; FALLEIROS, Manuel Silveira. A pedra de uma tonelada: como o rock 'n' roll ficou pesado. Orfeu, Florianópolis: Ceart-Udesc, v. 8, n. 2, p. 1-25, 2023. DOI: https://doi.org/10.5965/2525530408022023e0103.
PASSOS, Leonardo Porto. LP² Blog, Piracicaba, 2023. Disponível em: <https://leoportopassos.blogspot.com/>.
PASSOS, Leonardo José Porto. Um estudo interdisciplinar sobre a comunicação sonora em games narrativos. Campinas, 2022. 103 f. Dissertação (Mestrado em Música) – Instituto de Artes, Universidade Estadual de Campinas. Disponível em: <https://hdl.handle.net/20.500.12733/7830>.
PERON, Débora Mattos; PASSOS, Leonardo Porto; CAMARGO, Fernando Emboaba de; FORNARI, José. Videogames: transcendendo vício, violência e escapismo. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 21., 2022, Natal/RN. Anais eletrônicos…: Trilha de Cultura – Artigos Completos. Porto Alegre: Sociedade Brasileira de Computação, 2022, p. 448-457. DOI: <https://doi.org/10.5753/sbgames_estendido.2022.226088>.
PASSOS, Leonardo Porto. O Formalismo Russo e suas contribuições para os estudos da narrativa - parte 2. Blog C4, Campinas: Nics; Unicamp, 23 dez. 2022. ISSN: 2764-5754. Disponível em: <http://unicampc4.blogspot.com/2022/11/formalismo-russo-2.html>.
PASSOS, Leonardo Porto. O Formalismo Russo e suas contribuições para os estudos da narrativa - parte 1. Blog C4, Campinas: Nics; Unicamp, 21 nov. 2022. ISSN: 2764-5754. Disponível em: <http://unicampc4.blogspot.com/2022/11/formalismo-russo-1.html>.
PASSOS, Leonardo Porto. Jogos mecânicos modernos: um upgrade na diversão à mesa – parte 2. Blog C4, Campinas: Nics; Unicamp, 17 out. 2022. ISSN: 2764-5754. Disponível em: <http://unicampc4.blogspot.com/2022/10/jogos-mecanicos-modernos-2.html>.
PASSOS, Leonardo Porto. Jogos mecânicos modernos: um upgrade na diversão à mesa – parte 1. Blog C4, Campinas: Nics; Unicamp, 23 set. 2022. ISSN: 2764-5754. Disponível em: <http://unicampc4.blogspot.com/2022/09/jogos-mecanicos-modernos-1.html>.
PASSOS, Leonardo Porto. “Jogos mecânicos”: uma proposta taxonômica. Blog C4, Campinas: Nics; Unicamp, 26 ago. 2022. ISSN: 2764-5754. Disponível em: <http://unicampc4.blogspot.com/2022/08/jogos-mecanicos-uma-proposta-taxonomica.html>.
PASSOS, Leonardo Porto. Emoções evocadas por sons em games: mostrar é melhor do que explicar - parte 3. Blog C4, Campinas: Nics; Unicamp, 12 ago. 2022. ISSN: 2764-5754. Disponível em: <http://unicampc4.blogspot.com/2022/08/emocoes-evocadas-por-sons-em-games-3.html>.
PASSOS, Leonardo Porto. Emoções evocadas por sons em games: mostrar é melhor do que explicar - parte 2. Blog C4, Campinas: Nics; Unicamp, 22 jul. 2022. ISSN: 2764-5754. Disponível em: <http://unicampc4.blogspot.com/2022/07/emocoes-evocadas-por-sons-em-games-2.html>.
PASSOS, Leonardo Porto. Emoções evocadas por sons em games: mostrar é melhor do que explicar - parte 1. Blog C4, Campinas: Nics; Unicamp, 1 jul. 2022. ISSN: 2764-5754. Disponível em: <http://unicampc4.blogspot.com/2022/07/emocoes-evocadas-por-sons-em-games-1.html>.
PASSOS, Leonardo Porto. O visocentrismo nos videogames: um assunto a ser debatido. Blog C4, Campinas: Nics; Unicamp, 27 maio 2022. ISSN: 2764-5754. Disponível em: <http://unicampc4.blogspot.com/2022/05/o-visocentrismo-nos-videogames.html>.
PASSOS, Leonardo Porto. Áudio dinâmico: o coringa dos games no uso de música e efeitos sonoros. Blog C4, Campinas: Nics; Unicamp, 6 maio 2022. ISSN: 2764-5754. Disponível em: <http://unicampc4.blogspot.com/2022/05/audio-dinamico.html>.
PASSOS, Leonardo Porto. Áudio e imersão de mãos dadas nos games. Blog C4, Campinas: Nics; Unicamp, 8 abr. 2022. ISSN: 2764-5754. Disponível em: <http://unicampc4.blogspot.com/2022/04/audio-e-imersao-de-maos-dadas-nos-games.html>.
PASSOS, Leonardo Porto. Áudio nos games: mais do que um mero tempero. Blog C4, Campinas: Nics; Unicamp, 18 mar. 2022. ISSN: 2764-5754. Disponível em: <http://unicampc4.blogspot.com/2022/03/audio-nos-games-mais-do-que-um-mero.html>.
PASSOS, Leonardo Porto; FORNARI, José. Produção musical por comandos de voz em um aplicativo de percepção sonora. Revista Hipótese, Bauru: Editora Ibero-Americana de Educação, v. 8, esp. 1, p. 1-18, 2022. DOI: <https://doi.org/10.47519/eiaerh.v8.2022.ID414>.
PASSOS, Leonardo Porto; FORNARI, José. Trilha sonora do futuro: especulação na música eletrônica e sua relação com a ficção científica. Zanzalá, Dossiê Caminhos que se Bifurcam, Campinas, v. 8, n. 1, p. 82-102, mar. 2022. DOI: 10.34019/2236-8191.2021.v8.36208. Disponível em: <http://periodicos.ufjf.br/index.php/zanzala/article/view/36208>.
PASSOS, Leonardo Porto; FORNARI, José. Serial Keeper: um audiogame simples de rememoração de padrões atonais. In: CONGRESSO INTERNACIONAL DE MÚSICA E MATEMÁTICA (MUSMAT), 6., 2021, online. Anais eletrônicos…: Schoenberg: Music and Mathematics. Rio de Janeiro: UFRJ, 2021, p. 83-94. Disponível em: <http://musmat.org/wp-content/uploads/2022/06/08_Passos_Fornari.pdf>.
PASSOS, Leonardo J. Porto; FORNARI, José. A profícua relação entre Pure Data e áudio para games. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20., 2021, Gramado/RS. Anais eletrônicos…: Trilha de Artes & Design – Artigos Curtos. Porto Alegre: Sociedade Brasileira de Computação, 2021, p. 265-268. DOI: <https://doi.org/10.5753/sbgames_estendido.2021.19647>.
PASSOS, Leonardo J. Porto; FORNARI, José. Composição de música caótica para games em tempo real. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20., 2021, Gramado/RS. Anais eletrônicos…: Trilha de Artes & Design – Artigos Curtos. Porto Alegre: Sociedade Brasileira de Computação, 2021, p. 281-284. DOI: <https://doi.org/10.5753/sbgames_estendido.2021.19651>.
PASSOS, Leonardo J. Porto; FORNARI, José. Acessibilidade visual em um audiogame para reconhecimento de séries de intervalos musicais. In: ENCONTRO C4, 1., out. 2021, online. Anais… Campinas: Coletivo de Comunicação, Computação e Cognição, 2021. (no prelo). Disponível em: <https://www.researchgate.net/publication/362305328_Acessibilidade_visual_em_um_audiogame_para_reconhecimento_de_series_de_intervalos_musicais>.
PASSOS, Leonardo J. Porto; FORNARI, José. Krautrock: criatividade, identidade e legado para a música popular. In: MAGALHÃES, Walena de Almeida Marçal (Org.). Música: práticas inovadoras e registros culturais. Ponta Grossa: Atena Editora, 2021, p. 13-24. DOI: 10.22533/at.ed.1262123092. Disponível em: <https://www.atenaeditora.com.br/catalogo/post/krautrock-criatividade-identidade-e-legado-para-a-musica-popular>.
PASSOS, Leonardo J. Porto; FORNARI, José. Proposta de um role-playing audiogame acusmático para educação musical. In: SCHMITT, Adriana Regina Vettorazzi; MARCOM, Jacinta Lúcia Rizzi. Educação: diálogos convergentes e articulação interdisciplinar. Ponta Grossa: Atena Editora, 2021, v. 3, p. 170-178. DOI: 10.22533/at.ed.03421220918. Disponível em: <https://www.atenaeditora.com.br/catalogo/post/proposta-de-um-role-playing-audiogame-acusmatico-para-educacao-musical>.
PASSOS, Leonardo J. Porto; FORNARI, José. Música, linguagem e videogames: um estudo sobre suas contribuições, correlações e confluências. Art Research Journal, v. 8, n. 1, ago. 2021, p. 1-26. DOI: <https://doi.org/10.36025/arj.v8i1.24464>.
PASSOS, Leonardo J. Porto; NOVO JR., José Eduardo Fornari . Proposta de um role-playing audiogame acusmático para educação musical. In: ENCONTRO DE EDUCAÇÃO MUSICAL DA UNICAMP – EEMU, 14., maio/jun. 2021, online. Anais eletrônicos…: A educação musical em múltiplos espaços, Campinas: IA/Unicamp, 2021, p. 208-216. Disponível em: <https://sites.google.com/dac.unicamp.br/eemu/anais/2021>.
PASSOS, Leonardo José Porto. A literalidade na série Watchmen, de Alan Moore. Ponta Grossa/PR: Atena Editora, 2021. 50p. DOI: <https://doi.org/10.22533/at.ed.012212005>.
PASSOS, Leonardo José Porto; NOVO JÚNIOR, José Eduardo Fornari. A sonologia do desenvolvimento de um audiogame acusmático e suas aplicações na pesquisa em música e linguagem. In: SENHORAS, Elói Martins (Org.). Políticas Públicas na Educação e a Construção do Pacto Social e da Sociabilidade Humana, Ponta Grossa/PR: Atena Editora, , 2021, v. 4, p. 29-37. DOI: 10.22533/at.ed.2392113014. Disponível em: <https://www.atenaeditora.com.br/catalogo/post/a-sonologia-do-desenvolvimento-de-um-audiogame-acusmatico-e-suas-aplicacoes-na-pesquisa-em-musica-e-linguagem>.
PASSOS, Leonardo J. P.; NOVO JR., José Eduardo Fornari. A sonologia do desenvolvimento de um audiogame acusmático e suas aplicações na pesquisa em música e linguagem. In: ENCONTRO DE EDUCAÇÃO MUSICAL DA UNICAMP – EEMU, 13., 2020, online. Anais eletrônicos…: Ensino coletivo de instrumentos musicais: entre reflexões e práticas, Campinas, SP: IA/Unicamp, 2020, p. 51-60. Disponível em: <https://www.academia.edu/57251078/Anais_XIII_EEMU_2020_Encontro_de_Educa%C3%A7%C3%A3o_Musical_da_Unicamp>.
PASSOS, Leonardo J. P.; CAMERINI, Daniel R. (Eds.). Kaboom!: o universo das HQs, Bauru/SP: Alto Astral, 10 jan. 2005.
PASSOS, Leonardo J. P.; CARROL, Lily . Quadrinhos para todos os gostos. Conhecimento Prático Língua Portuguesa, São Paulo/SP, p. 34-39, 10 jan. 2009.
PASSOS, Leonardo J. P. Formalismo russo: e suas contribuições para a moderna crítica literária. Literatura, São Paulo/SP, p. 12-16, 1 jan. 2009.
PASSOS, Leonardo J. P. Frank Miller - O homem sem medo. Discutindo Literatura, São Paulo/SP, p. 52-55, 19 jul. 2007.
PASSOS, Leonardo J. P. Sergio Bonelli Editore: Quadrinhos made in Italy. Kaboom!: o universo das HQs, Bauru/SP, p. 20-23, 10 jan. 2005.
PASSOS, Leonardo J. P. Os quadrinhos suburbanos do Tio Sam. Kaboom!: o universo das HQs, Bauru/SP, p. 34-35, 10 jan. 2005.
PASSOS, Leonardo J. P. Leitura recomendada (& obrigatória). Kaboom!: o universo das HQs, Bauru/SP, p. 48-51, 10 jan. 2005.
PASSOS, Leonardo J. P. As editoras brasileiras de quadrinhos. Kaboom!: o universo das HQs, Bauru/SP, p. 46-47, 10 jan. 2005.
Under the stage name The Unruly, he acted as composer, instrumentalist (electric guitar) and producer on the digital album (LP) The Trip, recorded in collaboration with the artist Magro Merlin (Leonardo Arruda's stage name).
Under the stage name The Unruly, he acted as composer, instrumentalist (electric guitar) and producer on the digital album (EP) Quase-Músicka, recorded in collaboration with the artist Autoboneco (Aran Carriel's stage name).
Under the stage name The Unruly, he acted as composer and instrumentalist (electric guitar) on the digital album (LP) Follow My Drone, recorded in collaboration with the artist Autoboneco (Aran Carriel's stage name).
Performer (electric guitar) in Antinomias e Autonomia: Concerto de Música Improvisada, a performance by Coletivo Improvisado held on 15/06/2023, at 3pm, at Unicamp's Casa do Lago. Video of the performance.
Author of the LP² Blog, in which he publishes articles, reviews and debates on music, games, cinema, books, society and the like, usually in three or four paragraphs, in a frank exercise of the power of synthesis.
Building sounds: improvised music and digital technologies. Nics-Unicamp, 10/24/2023, 2 hours.
Microstructural and Macrostructural Aspects of Academic Writing for the Production of Articles. 2nd Unicamp Communication and Scientific Writing Week, 09/28/2023, 2 hours.
Literary Culture and the Academic Text. 2nd Communication and Scientific Writing Week at Unicamp, 09/28/2023, 2 hours.
Writing in Academic English: Some Suggestions. 2nd Unicamp Week of Scientific Communication and Writing, 09/27/2023, 2 hours.
Scientific Writing and Open Science. 2nd Communication and Scientific Writing Week at Unicamp, 09/27/2023, 2 hours.
10 Tips for Writing Your Scientific Article that Will Help You Achieve Greater Impact and Visibility. 2nd Week of Communication and Scientific Writing at Unicamp, 09/27/2023, 2 hours.
Good Practices in Scientific Research. 2nd Unicamp Week of Scientific Communication and Writing, 09/26/2023, 2 hours.
Research in Acoustics. Nics-Unicamp, 09/26/2023, 2 hours.
Co-creations between humans and machines in music and the arts. Nics-Unicamp, 09/12/2023, 2 hours.
Introduction to the Neuroscience of Music. UFABC, 05/29 to 08/18/2023, 24 hours.
Sound and Our Ears: Research into Hearing. Nics-Unicamp, 08/15/2023, 2 hours.
Music Theory I. ELM-Unicamp, 03/24 to 06/30/2023, 15 hours.
Music Theory II. ELM-Unicamp, 03/24 to 06/30/2023, 15 hours.
Contemporary Musical Improvisation: Analysis and Practice. Nics-Unicamp, 06/06/2023, 2 hours.
Mixed Music: Composition and Interpretation. Nics-Unicamp, 05/23/2023, 2 hours.
Music and Accessibility. Nics-Unicamp, 04/25/2023, 2 hours.
Artificial Intelligence: ChatGPT, collaboration or threat? ILP/Fapesp/Alesp, 03/27/2023, 2 hours.
History of Rock, Part 2. University of Rochester/Coursera, 01 to 03/2023, 12 hours.
History of Rock, Part 1. University of Rochester/Coursera, 12/2022 to 01/2023, 13 hours.
Practical Course in Scientific Writing. FCA/Unicamp-Limeira, 09/30/2022, 8 hours.
Games Development - Intermediate. Recode, 11 to 12/2021, 40 hours.
Live Electronics and the Art of Patching. El Locus Solus, 10/30/2021 to 02/24/2022, 24 hours.
The Art of Making Patches with Pure Data. 2nd Latin American Sound Art Meeting: SomaRumor, 10/18 to 10/21/2021, 16 hours.
Instrumentalization of Sounds Through Motion Captured by Cell Phone: Elemental Mobile. 2nd Latin American Sound Art Meeting: SomaRumor, 10/18 to 10/21/2021, 16 hours.
Musical Games for Teaching Piano to Children. Performa: Extension Program for Musical Training and Performing Practices/Proex-Uefs, 09/20/2021, 2 hours.
Ableton Live 11 - Music Production in Ableton Live. Udemy, 07/14 to 07/30/2021, 20 hours.
Permanent Forum: International Year of Sound 2020. ProEC-Unicamp, 04/07/2021, 4 hours.
Introduction to Unity for 2D video games. Domestika, 09/15 to 09/30/2020, 10 hours.
Creating platform games with Unity. Domestika, 09/10 to 09/14/2020, 4 hours.
Video Game Sound made easy with Fmod Studio. Udemy, 06/13 to 06/19/2020, 8 hours.
Music Production. EM&T, 05/01 to 05/30/2020, 40 hours.
Beatmaker Pro. Academia de Beats, 10/22/2018 to 01/20/2019, 30 hours.
Game SFX. Game Audio Academy, 08/28/2018 to 10/20/2018, 35 hours.
Game Music. Game Audio School, 01/15/2018 to 07/25/2018, 25 hours.
Audio for Games. Game Audio Academy, 02/15/2017 to 12/01/2018, 40 hours.
SPG - Soundtrack Production for Games. Game Audio Academy, 03/2017, 16 hours.
Level Design for Digital Games. EAD Allan Brito, 08/12/2016, 2 hours.
Scripts for Video, Animation and Games. EAD Allan Brito, 08/10/2016, 2 hours.
Unity 5 + C#: Simplifying Game Development. Udemy, 06/30 to 07/20/2016, 12 hours.
Sensitive complexity: A parallel between video games and art. Unicamp, 03/16 to 03/18/2016, 8 hours.
Game Design: Construct 2 and pixel art. Canvas ArtStudio, 2015, 48 hours.
Unity 3D and C#. Learn Unity, 07/17 to 12/30/2015, 50 hours.
C# Programming Language. Monitor Institute, 11/29/14 to 01/31/2015, 50 hours.
Diversification in the Creation of Characters for Games. Alpha Channel, 11/08/2014, 3 hours.
Typological Characters and Western Heroism. Alpha Channel, 11/08/2014, 2 hours.
Object-Oriented Programming Logic. Monitor Institute, 10/18 to 11/22/2014, 30 hours.
Structured Programming Logic. Monitor Institute, 09/06 to 10/11/2014, 30 hours.
Unity 3D. Alpha Channel, 09/29 to 10/08/2014, 32 hours.
Games & Marketing Seminar: Learning to Build Businesses in the Digital World. Globo/PUC-SP, 09/25/2014, 3 hours.
How to Open and Manage a Games Company. Brazilian School of Games, 09/06/2014, 8 hours.
Understand Video Games. University of Alberta, 09/03 to 09/25/2014, 12 hours.
Entrepreneurship in Games: starting a company and business plan. Brazilian School of Games, 09/06/2014, 8 hours.
Game Design in Practice (and theory). Brazilian School of Games, 09/05/2014, 4 hours.
Introduction to Game Design. Brazilian School of Games, 08/23/2014, 8 hours.
How to Launch a Game Without Quitting Your Job. Brazilian School of Games, 08/19/2014, 4 hours.
Online Games: Literature, New Media, and Narrative. Vanderbilt University, 07/14 to 09/02/2014, 10 hours.
Storytelling: How to Tell Stories in Games. Brazilian School of Games, 07/10/2014, 4 hours.
Creating RPGs. Sesc Bauru, 06/21 and 06/22/2014, 10 hours.
Games Production Workshop. Riachuelo Games, 05/26 to 06/04/2014, 15 hours.
Literary Blogs: from hobby to profession. PublishNews, 04/26/2014, 4 hours.
How to Prepare a Business Plan for Games. Brazilian School of Games, 2014, 3 hours.
Metrics in Games. Brazilian School of Games, 2014, 3 hours.
The Future of Storytelling. University of Potsdam, 10/25 to 12/20/2013, 10 hours.
Introduction to Level Design. Alpha Channel, 06/29/2013, 2 hours.
Preparation and Revision: Working with the Text. University of the Book, 05/02 to 07/05/2012, 12 hours.
From paper to shelf: the book from its creation by the author to its manufacture. Quanta Academy of Arts, 12/10/2011, 4 hours.
Public notices to promote cultural production. Quanta Academy of Arts, 12/10/2011, 4 hours.
Preparation and Proofreading of Texts in the Publishing of Books and Periodicals. Writer's School, 12/03/2011, 4 hours.
Editorial Marketing for Professional, Technical and Academic Books. Brazilian Book Chamber, 11/24/2011, 4 hours.
Step by step editorial production: monitoring book publishing work. University of the Book - Unesp Publishing Foundation, 07/19 to 07/21/2011, 12 hours.
Writing and Script Composition Techniques. Quanta Academia de Artes, 09/01 to 12/22/2010, 45 hours.
Advertising Copywriting Course. Ateliê de Letras, 11/22 and 11/23/2008, 16 hours.
Resume (pdf)